Endurance race management for sim racing teams
Your endurance race, run from one plan.
Stints planned around when your drivers can actually drive, re-timed from every pit-in. A live pit wall on every screen in the team, fed straight from Le Mans Ultimate. And every lap your drivers do, kept to compare corner by corner.
Windows 10 and 11 · Planning works for any sim · Live data, Driving and Spotter for Le Mans Ultimate
The stint plan
Availability, rotation, fuel or Virtual Energy, tires and strategies. Re-times itself from every pit-in.
Pit wallRace it live
Our car, the field, the next stop and what LMU's pit menu disagrees with, on as many monitors as you have.
DrivingFind the time
Every lap kept with its trace. Compare any two, corner by corner, with your teammates' laps.
SpotterWatch a teammate
Any teammate's car, live, in a daily race or practice. No event to set up first.
A stint plan that keeps up with the race
Out and in times, laps, in-game time of day and each driver's local time, all from the race setup. Record a pit-in, or let LMU record it, and every stint after it moves.
Recorded pit-ins re-time the rest
Enter the actual pit-in and in-lap, or hit Pit now. Grey predictions turn into what really happened, and every later stint shifts.
Pace that isn't one number
A pace factor per driver, time-of-day periods, fuel-saving stints, and a damage modifier that carries forward.
What's left at the flag
Final stint energy, race laps against the ideal, time lost, tires against the allowance, surplus stints in case it runs long.
Built around when people can drive
Drivers mark the hours they can drive, not stints, so their marks stay right when stints move. Auto-fill builds the rotation from those marks and each driver's limits; click and drag to adjust.
Compare strategies before you commit
From the stint you're on: the current plan beside flat out, fuel saving, no tire changes, tires every other stop or fitted to the allowance. Apply one in a click; Ctrl+Z takes it back.
Who's in, who's next, when to box
Plan mode is the countdown to the box, the next driver in their own time, and one-tap incidents. Live car is everything LMU knows about the car and the field, from any teammate's PC that's in the session.
Every panel on the live pit wall
Move and resize them, take off what you don't need. These are from a recorded GT3 race at Sebring, 37 laps in.
Named layouts
One for the race engineer, one for the spotter, one for the driver between stints. Switch from the pit wall's header.
Every monitor its own wall
Put the pit wall on other monitors, each with its own layout, and save the whole setup to switch between.
Follows you to every PC
Layouts are kept on your account, so the wall looks the same on the sim rig and the laptop.
Arrange it on a recorded race
Until your event has data, the panels can show a recorded race so you can build the wall before the green flag.
The schedule fills itself in
Link the event to the race, or let it link itself, and pit-ins, penalties and incidents are written as they happen. Automatic writes them straight away, each one undoable from the telemetry log; Suggest waits for someone with schedule rights.
Read-only, always. It reads the shared memory LMU provides for plugins and asks the game's local API for information only. It never writes to the game, never touches another process and never changes the pit menu. Turn on Enable Plugins in LMU and the app starts reading.
Where the time goes, corner by corner
Every session you drive in LMU is kept with its laps, their traces and the setup. Pick any two laps, yours or a teammate's, and see where one gains: braking point, minimum speed, throttle on exit, the line.
Corners, found for you
Corners come from LMU's track map, numbered as LMU counts them, each from where braking starts to the next one's braking. The lap's gap splits across them.
Braking, apex, exit
Where each driver brakes, the minimum speed, when they're back to full throttle and the exit speed. Speed, inputs, gear, RPM and the line, with both cars replayed on the map.
Ask where the 0.42 s went
Claude reads the figures for the two laps and answers corner by corner, weighing what isn't driving: fuel, tires, setup and conditions.
Your laps, your call
Laps are sent only with LMU data switched on. Per team, share all your sessions, the ones you pick, or none. Teammates who share with you show up beside your laps.
Every online race, and where you finished
Your profile keeps your online qualifying and races from LMU, on whichever PC you drove: the finish in class and overall, places made from the grid, the gap to class pole, and the standings of each session.
Calibration: measure the car before you plan the race
A guided offline run of about 45 minutes measures one driver in one car at one track. An overlay in the game says what to do next and when a lap didn't count. Results stay with the driver, and Race setup fills lap times, energy, fuel and pit values from the roster's calibrations in one click. A driver without one is filled from their races, or else their offline practice.
Tires and brakes up to temperature. The out-lap never counts.
Laps at the pace you’d race. A lap off track or over the limits doesn’t count, and the run adds one.
A refuel-only stop, timed against LMU’s own rules, and the pit lane loss.
Four new tires: the change time, and what cold tires cost on the out-lap.
Laps on a lower energy target, set by the team, to measure the saving’s pace.
A longer stint for tire wear and how much pace the tires lose with age.
Spot a teammate in any session
Daily races, league nights, offline practice: see who's on track now and open their car on the same live screen as the pit wall, with your own layouts. No event to set up.
Same wall, any race
Position, gaps, energy, the car's state, the map, relative and timing. The next stop without the plan's checks, since there's no plan behind it.
They choose who spots them
Per team: everyone, the teammates they pick, or nobody. They can see who's spotting them right now.
Knows where they are
On track, setting up a session, or in LMU's main menu, so you know whether to wait. In one of your team's events, they open on that event's pit wall.
One event, the whole team, live
Events belong to your team. Share each one with the members who need it, choose what they may change, and everyone with it open sees every edit as it happens.
Roles and permissions
Owners, admins and members. Start from View only, Driver, Race engineer or Full edit, then fine-tune each area, down to whose availability someone may edit.
Invite links
Send a link in any chat. It names your team, opens the app, and lets new members download it. Sign in with email or Discord.
Public view-only link
The plan and pit wall for reserves or your stream, in any browser or on a phone, without signing in. Availability, notes and the briefing stay private.
Ask your assistant about the race
Connect Claude, ChatGPT, Cursor or VS Code to your account. Ask who's next and when, what the fuel window looks like, how the rivals are stopping, or where you lost time to a teammate's lap. Mark availability, log an incident or build a pit wall layout from a chat.
Questions teams ask
When can we try it?+
We’re testing with a few teams first. Leave your email at the top or the bottom of this page and we’ll write once, when testing opens to more teams.
I have an access code. How do I get in?+
Install stints.gg from the link we sent you, choose Create an account and enter the code, with Discord or with email. A team invite link from someone already in lets you in too, no code needed.
Which sims does it work with?+
Planning, availability, the schedule, the pit wall's Plan mode and the report work for any endurance race in any sim; you enter pit-ins yourself. Live car data, automatic pit-ins, Driving, Spotter and calibration are for Le Mans Ultimate.
What does it run on?+
Windows 10 and 11. New versions download in the background and install when you close the app.
Does every driver need to install it?+
Everyone who marks availability, follows the plan or works the pit wall installs it and joins the team. For live data, one PC running LMU in the session is enough. People without an account can follow a public view-only link.
Is reading LMU's telemetry safe?+
It only reads: the plugin shared memory, mapped read-only, and the game's local API for information, never for changes. Nothing is injected, the game's process is never touched, and the pit menu is never changed.
Who sees my laps?+
Your laps are sent only with LMU data switched on. For each team you choose: all your sessions, the ones you pick, or none.
Can we use it with an AI assistant?+
Yes: Claude, ChatGPT, Cursor and VS Code can connect to your account. In stints.gg, open the account menu, then AI assistants, copy the address and add it to your assistant as a custom connector, then sign in. (Custom connectors in ChatGPT depend on its plan.)
Do we have to plan with Virtual Energy?+
No. Each event plans with Virtual Energy (100% per stint) or the fuel tank, with an optional energy reserve at the end of each stint.
What if we lose connection mid-race?+
The event stays open, read-only, until the connection is back. Then edits resume and everyone catches up.
What happens to my email?+
It’s kept on our server only to write to you once, when testing opens. It isn’t shared or used for anything else, and we’ll take it off the list if you ask.
Plan your next endurance race
stints.gg opens for testing soon. Leave your email and we’ll write once, when it does.
Already have a code from us? How to get in